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Text File  |  2008-02-06  |  284 b   |  16 lines

  1. global gInstTarget, gActionPath
  2.  
  3. on beginSprite me
  4.   put gInstTarget
  5.   if gInstTarget.char.count > 1 then
  6.     sprite(me.spriteNum).visible = 1
  7.   else
  8.     sprite(me.spriteNum).visible = 0
  9.   end if
  10. end
  11.  
  12. on mouseUp me
  13.   put gInstTarget
  14.   baOpenFile(gActionPath & gInstTarget, EMPTY)
  15. end
  16.